Final Score
Fan-made non-commercial project Made for fun and education only. This is a homage to classic arcade games. Not affiliated with any existing trademarks or companies.
Defend Earth from the Meteor Storm
Fan-made non-commercial project Made for fun and education only. This is a homage to classic arcade games. Not affiliated with any existing trademarks or companies.
Level 1
Saved Cities: 0
Score: 0
Match time: 0:00
Bonus Multiplier: x1
Missiles Saved: 0
Aircraft Saved: 0
Precision Hits: 0
■ BREAKING NEWS ■ LIVE ALERT ■
CIVILIAN TRAFFIC — INTERCEPT PROTOCOL ACTIVE
AIR CORRIDOR: civilian aircraft keep crossing on timed arrivals for the entire level—they stay spaced apart horizontally and vertically, and arrivals are randomized so corridors never cram up.
Destroy meteors before they hit planes. Safe exits earn a score bonus at level end if any aircraft make it across; losing all planes has no penalty beyond missing that bonus.
MISSION BRIEFING
First Contact
Long-range sensors detected incoming meteor signatures.
WAVES
1
DIRECT METEORS
0
DETECTED TYPES
0
Full rules below — prioritize meteor intel on the first tab when time is short.
CONTROLS Arrows move aim. Pointer: quick tap fires from the nearest ready silo at normal ABM speed; hold to charge (barrel retracts on the active silo) and release to fire from the silo under the crosshair at fast ABM speed. A / S / D = left / center / right silo.
SILOS Keyboard: S (center) fires faster ABMs; A and D use normal speed. Pointer: charged release uses fast ABMs from the flank or center silo that actually shoots (matches the crosshair).
CAP Max 8 live meteors; more wait in queue (splits count).
TARGETS This level: 3 silos + 3 cities only (random cities each level). Others not aimed at.
SCORE This level 1× (destroys & level bonuses; max 6×).
SUPPORT Shoot power-ups to collect.